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Mewtwo smash ultimate frame data
Mewtwo smash ultimate frame data






Mewtwo's Up Special Move, Teleport, has decent range and passes through any attack, but it can't attack Mewtwo's opponent. It does require charging to have power, but it damages opponents while charging if the opponent is close to Mewtwo. Mewtwo's projectile, Shadow Ball, is powerful. Mewtwo has a fast and powerful Forward Aerial with combo and killing potential, but it also has mediocre reach. Mewtwo is the only character in the game whose Down Smash only hits one side, but its Up Smash hits both sides. This allows Mewtwo to have a long wavedash, but it also hurts its approach. However, confusion leaves Mewtwo open for attack from the opponent as the move takes longer to end than it takes the opponent to recovery and attack. This means most projectiles won't harm the opponent they are reflected back at(unless the projectile has a secondary effect, like Link, Young Link and Peach's Bombs. Mewtwo's Side Special Move, Confusion, can reflect incoming projectiles, but the reflected projectiles have their hitboxes removed. While this increases Mewtwo's defense, it still has mediocre defense due to being large, semi-light, having under average dash speed, and having the highest crouch in the game, which means Mewtwo can't duck under many attacks. Mewtwo is also known for having the fastest backward and forward rolls in the game, as well as covering the most ground. In particular, its Up Throw and Back Throw can combo and KO quite well. Mewtwo is a character with some powerful and versatile throws, as its Down Throw can chaingrab fast falling heavy characters like Captain Falcon, and its Forward Throw can deal double damage and knockback if done near a wall.








Mewtwo smash ultimate frame data